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Pearson BTEC Level 3 National 540 Diploma in Creative Media Practice (Games Design)

Level 3
Full-Time
24/25
60064456GD
Pearson logo

Overview

The 540 Diploma, equivalent to 1.5 A'Levels, is for learners who are looking to study games design as a one-year, full-time course and for those who wish to take it alongside another area of contrasting or complementary study, as part of a two-year, full-time study programme. This qualification has been designed to provide learners with the skills, knowledge and understanding necessary to progress to further education, higher education and training or employment in the Games Design industry. This programmes is designed for progression and to provide a substantial portfolio as an outcome of undertaking significant experimental explorations and projects that showcases learners’ skills and knowledge will prepare them for progression.

Reducing the number of units and assessments allows for largescale projects and provides a holistic learning experience for all. This enables a diagnostic process that balances development of skills with personal growth and intentions. The breadth of study in each qualification gives learners opportunities to consider their practice in the context of professional practice with work from inception of ideas to completion. The assessment enables learners to demonstrate valuable skills such as analysis, planning, organisation and critical thinking in the context of developing practical outcomes. Core technical skills development that covers all practices has been embedded throughout the programme.

Learners taking this qualification will study one mandatory learning and teaching module:

  • Exploring and Developing Creative Media Skills

This qualification has been designed to enable and encourage multidisciplinary practice and integration of all the relevant skills that learners want to develop. Technical skills have been expressed through the following categories to allow for development and integration of skills across practices, including skills used across Games Design practice:

  • Moving image
  • Character environment
  • Experience
  • Sound
  • Text

Skills are developed through teaching and learning modules and synthesised through projects, producing outcomes for assessment.

Year One

  • Exploring and Developing Creative Media Skills

Four GCSEs grade C or above or equivalent preferably in relevant creative subjects. Entry is subject to a successful interview with the course co-ordinator.

As all units are internally assessed, they allow learners to use large-scale projects, workshops and completing assignments as the basis for generating evidence for assessment. Learners must complete all two assessment units and achieve a Pass grade or above in each assessment criterion. The Pearson BTEC Level 3 National 540 Diploma in Creative Media Practice is graded using an overall qualification grading of P to D*, attracting UCAS points in the same way as A Level grades.

If learners complete this qualification in a year, they may progress to further learning at Level 3, for example another Diploma with 540 Guided Learning Hours in a complementary sector or the Pearson BTEC National Extended Diploma in Creative Media Practice (Games). If taken as part of a programme of study that includes other BTEC Nationals or A Levels, it supports progression to Higher Education. It also supports progression to an apprenticeship in the games design sector or to a further year of study at Level 3.

To deepen and refine students’ skills over time, this course has been designed to ensure exposure to teaching and learning approaches that challenge learners. This is supported by the five mandatory areas of content, which are common to both modules and which are developed to give learners valuable transferable skills. The five content areas are:

informing ideas

problem solving

technical skills

professional practice

communication

This qualification has been designed to enable and encourage multidisciplinary practice and integration of all the relevant skills that learners want to develop. Technical skills have been expressed through the following categories to allow for development and integration of skills across practices, including skills used across games design practice:

Moving image

Character environment

Experience

Sound

Text

Skills are developed through teaching and learning modules and synthesised through projects, producing outcomes for assessment.

2 Available Sessions

*The fees quoted are per annum and are payable for each year of the course’s duration.

Enniskillen

Full-Time

P3632EF10B

Session Code

1 Year(s)

Duration

Further Education

Mode of Study

16

Hours per Week

34

Number of Weeks

Interview Required

24/25

Academic Year

02/09/2024

Start Date

Subject to Timetable

Day/s

Michael.Leonard@swc.ac.uk

Coordinator(s)

Total Annual Fee N/A

Total Concessionary Fee N/A

Full Fee Breakdown

**Concession Fee Breakdown

Fees Payable Each Year

**Am I eligible for concessionary fees?

Omagh

Full-Time

P3632OF10B

Session Code

1 Year(s)

Duration

Further Education

Mode of Study

16

Hours per Week

34

Number of Weeks

Interview Required

24/25

Academic Year

02/09/2024

Start Date

Subject to Timetable

Day/s

Peter.McGlinchey@swc.ac.uk

Coordinator(s)

Total Annual Fee N/A

Total Concessionary Fee N/A

Full Fee Breakdown

**Concession Fee Breakdown

Fees Payable Each Year

**Am I eligible for concessionary fees?

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